In case you are having problems with downloads, you can contact us by ICQ or mail and we will try to find time to send you the files you want. No promises though.

UNITPACKS

Title of the pack:

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CORE TECH LEVEL 3

Core level 3 Technology

Factory, construction unit and new units and structures for Core. I have reuploaded these Tech 3 packs, but they are not the same versions as the ones in the _UU_ unitpack, so if you want to make sure to have the latest, get the _UU_ unitpack.

1.0

CORE TECH 3 PAGE


ARM TECH LEVEL 3

Arm level 3 Technology

Factory, construction unit and new units and structures for Arm. I have reuploaded these Tech 3 packs, but they are not the same versions as the ones in the _UU_ unitpack, so if you want to make sure to have the latest, get the _UU_ unitpack.

1.0

ARM TECH 3 PAGE


UFO PACK 1

Ufo Pack 1

The so called AACE pack. Core now has access to alien engine technology. Go to AACE page for more info and download.

2.0

AACE PAGE


_UU_ UNITPACK

Unlimited Units Unitpack

All units released before 01/01/2000 in one ZIP file. From UFOs to the Arm "Knocker".

Release 11

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_UU_ FX Pack 1

FX addon for _UU_ units.

Includes 4 animation sequences for weapons, required by some _UU_ units. Those that require this pack will have a notification in their descriptiong below.

Release 1

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SINGLE UNITS

Picture of the unit:

Name of the unit:

Description of the unit:

Version:

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Core "Zoner"

CORE ZONER - Area Artillery Unit
Unit idea by: Sixth
Area Artillery unit. Shoots far, spreads wide. Don't use alone, bring friends. ;)
Built by: Core Advanced Vehicle Plant for
389 M and 2331 E.

1.0

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Arm "War Machine" ARM WAR MACHINE - Weapons Platform
Original unit idea by: Hitman Neverlose
Carries two cannons. Think of Bulldog and Hound combined. Simply a handy battle tank. :)
Built by Arm Advanced Vehicle Plant for
671 M and 3461 E.

1.0

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Core "Neutralizer"

CORE NEUTRALIZER - Electric Gas Rocket Kbot
Unit idea by: Hitman Neverlose
Core's answer to Arm's Spider, a kbot with short range rockets carrying new type of Electric Gas, capable of affecting any unit on the battlefield. Once the rocket hits its target, the explosion of the rocket creates a shockwave which can push the gas through even the toughest of armor, preventing the target from escaping the infection of this shocking gas. Lightly armored and quite slow, this kbot is good used as a sidekick in attacks. The electric gas' effect lasts for 15 seconds. 
This unit requires that you have the Unlimited Units FX pack 1 in your TA dir.
Download it HERE.
Built by: Core Advanced Vehicle Plant for 368 M and 4800 E

1.0

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Arm "Messenger"

ARM MESSENGER - Heavy Cruiser
Original unit idea by: Reaver
A combination of both land and AA weaponry, the Arm Messenger boasts an AA missile turret and a powerful Penetrator laser, however such a change from your normal land tactics to sea warfare comes with a price. The ship has its own small reactor, but cannot provide enough power to support full movement, and once the ship moves even an inch, the input need of energy rises to a whopping 250 per second. Without a sonar or radar, this ship can't last long on its own, still it can't be kept close to other ships either as when it's destroyed, the explosion of the reactor will damage all the surrounding units. Perfect ship for tacticians.
Built by Arm Advanced Shipyard for
4041 M and 22685 E.

1.0

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Core "Illusion"

CORE ILLUSION - Cloakable Riot Tank
Unit idea by: Psycros
Your everyday riot tank, Leveler gets an advanced brother. In addition to the extra armor and speed, it carries a portable cloaking device, capable of hiding itself from the enemy. Cloaking requires some serious energy, so be prepared with a few fusion plants before you start bugging the enemy flanks with these little bastards. A little advice though, keep these units far from enemy fire, even though they can outrun many other units, they still posses only limited armor. When used efficiently, it creates a true illusion that there might be more enemies, leaving the enemy pondering what to do. 
Built by: Core Advanced Vehicle Plant for
408 M and 3041 E.

1.0

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Arm "Scuba"

ARM SCUBA - Amphibious Missile Launcher
Unit idea by: Reaver
Ever had the situation when you're in need of air support on an island? Have a beachhead without air defense? Well, now you don't need to worry about those things anymore, Arm Scuba is an amphibious missile launcher, in other words a Samson that can move underwater. Handy for your little expansions on maps like Gods of War, or Hundred Isles. Very similar to Samson even in statistics with little extra armor, 
it is built from Arm Advanced Vehicle Plant for
214 M and 1951 E.

1.0

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Arm "Smacker"

ARM SCUBA - Gauss Cannon Tower
Unit idea by: Hitman Neverlose
My last unit for TA. I was planning on making a comeback but couldn't do it...but I wanted to keep my promise and made one new unit, the Arm "Smacker". It's a level 2 Gauss Cannon Tower that fits for all kinds of defensive duties (except for aircraft hunting). I hope that when building these units, you remember Unlimited Units and smile. That's all I'm asking after these 2+ years I've been making units. Goodbye...or should I say C ya (in case TA 2 will be reality).

1.0

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Arm "Knocker"

ARM KNOCKER - Medium Kbot
Unit idea by: Hitman Neverlose
My first Arm level 1 Kbot. This one is meant to be Core Shaker's counterpart and it's very good at same kind of tasks. It doesn't carry an LLT like Shaker, but its own new (ID 169) weapon makes damage equal to Core's LLT. I left the walk animation as it is now, a bit jerky and weird looking, but I think it's a lot more mechanical like that way. The Original version had the guns swinging before aiming, but it made the unit a bit buggy so I had to leave it as it is now. A non-rendered build pic this time, just because I didn't have time to make a better one.

1.0

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Core "M.k 11666"

CORE M.k 11666 - Experimental Shielded Medium Kbot
Unit idea by: Hitman Neverlose
It is armed with 2 kind of weapons, a heavy laser and a light, but fast starburst missile. The walk script is completely new, just as every one should be these days. The shielding on the Kbot has 3 levels which reduce the damage inflicted to the unit by 80%. Every hit on the kbot, no matter what kind of (It could be a light laser shot or Annihilator shot), it takes out one level of the shield. When the shields are gone, the unit will start malfunctioning if it's low on health. Weapons can blow of easily too, but in time and after repairing, everything can be restored to normal if the unit survives. This unit was sent to Annihilated's unit contest, but something happened to the contest itself, so I released it separately...

1.0

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Arm "Lander"

ARM LANDER - Light Amphibious Tank
Unit idea by: Hitman Neverlose
Arm Amphibious Medium Tank, the "Lander" is kinda like the "Hound" with added amphibious abilities and slowness.
YOU NEED TA:CC TO USE THIS!

1.0

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Core "Mosquito"

CORE MOSQUITO - Laser Gunship
Unit idea by: Don't remember who...
Level 1 Laser gunship for early raids. Quite similar to the old PWD's Banshee with some slight differences and it is meant to be Banshee's counterpart...

1.0

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Core "Blocker"

CORE BLOCKER - Medium Cannon
Unit idea by: Hitman Neverlose
While suffering heavy losses due to Arm's new cannon, Core decided to make one for themselves too. The new "Blocker" can effectively stop level 1 attacks and fire quite long distances allowing maximum damage in level 1 defenses. YOU NEED THE ARM "RADICAL" BELOW TO USE THIS!

  1.0

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Arm "Radical"

ARM RADICAL - Medium Cannon
Unit idea by: Don't remember who...
Arm "Radical", is a level 1 medium plasma battery. Basically a 1/3 Guardian...maybe a bit better even. It has its own weapon and the armor is about half of a Guardian. It costs 648 metal and 2563 energy and is built by commander and level 2 construction vehicles.

1.1

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Core "Cleaner"

CORE CLEANER - Advanced Medium Tank
Unit idea by: Hitman Neverlose
Leveler ain't enough? Then get this little bastard that can do more than just level enemy units, it can clean them off from the battlefield. Core Cleaner, medium assault tank is carrying a modified Leveler weapon and some seriously tougher armor. The cost is pretty high, 444 metal and 3046 energy, but it sure is worth it, especially when we're talking about level 1 here.

1.0

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Core "Danger" Laser Seaplane fighter

CORE DANGER - Laser Seaplane
Unit idea by: Don't remember who...
Core Danger, laser-equipped seaplane fighter can take out enemy aircraft with few shots. When compared to the Arm Shocker this thing has 10% more of almost all weapon statistics and it can make almost the same damage as a burst of Shocker's EMG shots. The Danger is built by Core Seaplane plant and costs 286 metal and 8925 energy. Quickly compared the Danger is the Core version of Shocker. Use it well, commander. 
YOU NEED TA:CC TO USE THIS!

1.0

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Arm "Shocker" EMG Seaplane fighter

ARM SHOCKER - EMG Seaplane Fighter
Unit idea by: Don't remember who...
Shocker is a normal Seaplane with a quite fast firing EMG. It works against ground targets too but the weapon makes more damage on other aircraft. The weapon is, however, very inaccurate at long range and it might not be able to catch up with some other aircraft but when it does it rips the enemy to hundred pieces very fast. The Shocker is built by Arm Seaplane Platform.
YOU NEED TA:CC TO USE THIS!

1.0

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Core Floating Wind Generator

CORE FLOATING WIND GENERATOR - Floating Wind Generator
Unit idea by: Hitman Neverlose
Yes it does float too. And it's the same as below but for Core. Get it now if ya want it.

1.0

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Arm Floating Wind Generator

ARM FLOATING WIND GENERATOR - Floating Wind Generator
Unit idea by: Hitman Neverlose
Start laughing today and download the new Arm Floating Wind Generator! Graphically I think it's great lookin' and it works like it should. The idea is a 'bit' silly tho but who cares, just go get it if you want to start using it. I anyway just wanted to test making a wind generator to TA. It is built by Commander and Construction ship.

1.0

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Arm "Method"

ARM METHOD - Rapid Fire Gauss Cannon Tank
Unit idea by: Hitman Neverlose
This baby is a Rapid Fire Gauss Cannon Tank, the "Method". It's a real killer at close range but the armour is traditionally low, and as being a heavy unit it's quite slow, in both velocity and turret turnrate (Aiming at high is VERY slow, so it's not a plane killer) You can download it as level 2 or 3 version. Level 3 version requires the Arm Tech 3 unitpack installed.

1.0

LEVEL 2 VERSION

LEVEL 3 VERSION

Core "Pointer"

CORE POINTER - Light Laser Kbot
Unit idea by: Hitman Neverlose
A level 1 kbot equipped with Instigator's laser. It's not as fast and armored as Instigator, but the kbot acceleration and aiming speed make it a good choice. The lower cost also means that it's fairly quick to produce. If you hate the A.Ks' poor weapon then you should use these instead.

1.0

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Core "Steel"

CORE STEEL - Rocket Tank
Unit idea by: Hitman Neverlose
Core version of the Janus.

1.0

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Arm "Puncher"

ARM PUNCHER - Heavy Rocket Kbot
Unit idea by: Hitman Neverlose
A heavy rocket (not starburst) kbot. It mainly works as a double Rocko by its statistics. You can use it in same kind of operations as you use Rocko in.

1.0

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Core "The Mug"

CORE MUG - Level 1 Armored Assault Kbot
Unit idea by: Hitman Neverlose
A level 1 version of The Can, an all-time favourite of most Core players. Well, The Can's little brother, which is, of course, The Mug, can take a lot of punishment for a level 1 unit.

1.0

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Core Heavy Fortification Wall

CORE HEAVY FORTIFICATION WALL - Advanced Fortification Wall
Unit idea by: Don't remember who...
Fortify your base with these...they can take up 3 (usually) bertha shots before breaking up.

1.0

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Core "Rapper"

CORE RAPPER - Medium Tank
Unit idea by: Hitman Neverlose
A tank with statistics between Raider and Reaper. Armed with Snapper's cannon this tank can do it better than Raider and still is not too expensive. (Well when has Reaper been expensive anyway?) Built from Core Adv. Vehicle Plant. 
YOU NEED TA:CC TO USE THIS!

1.0

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Arm "Hound"

ARM HOUND - Medium Tank
Unit idea by: Don't remember who...
I haven't seen anyone building a Stumpy for a looong time. Same deal is usually with Bulldog. It's almost useless since Core can make its devastating Goliaths. I decided to make a new tank which statistics are between Stumpy and Bulldog and it uses Anaconda's weapon. Here's Arm Hound, Medium Battle Tank.
YOU NEED TA:CC TO USE THIS!

1.0

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Core "Alligator"

CORE ALLIGATOR - Amphibious Heavy Laser Tank
Unit idea by: Hitman Neverlose
Finally the Core Amphibious Heavy Laser Tank is here. The old Crocks just can't do it anymore, so get the Alligator, surprise the enemy and bite him hard on his shore/beach installations.

1.1

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Arm "Trajector"

ARM TRAJECTOR - Mortar Kbot
Unit idea by: Hitman Neverlose
I know many people are against this unit every way but if you really don't like it, then don't use it! But anyway here is Arm Mortar Kbot, the Trajector. It is once again very similar unit to Core version. The Morty must be one of the best units in TA, so I (note that "I") thought Arm needed something to counter it...Anyway it's another masterpiece of my Kbot scripting, but just download and try it.

1.0

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Core "Burster"

CORE BURSTER - Minigun Kbot
Unit idea by: Hitman Neverlose
A new kbot which is as close to Cavedog quality as I can get. It's something a bit Arm stylish but It's time for Core to get something like Maverick. This one's a Minigun kbot, and by statistics as close to Maverick as possible...maybe not as effective but the minigun works well against groups of enemies. Don't underestimate the picture, just download it and see the beauty of the Burster yourself.

1.0

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Arm "Amph"

ARM AMPH - Amphibious Heavy Laser Tank
Unit idea by: Hitman Neverlose
Getting tired to those old Tritons? Get something new, the Amph. Sporting a heavy laser this one gives new possibilites in surprise attacks.

1.01

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Arm "Flasher"

ARM FLASHER - Lightning Tower
Unit idea by: Hitman Neverlose
Heavy lightning tower to protect against ground assaults. Fires pretty long distances giving new possibilites in base defense. Drains out energy pretty fast but since it's built by level 3 construction units it should not be a problem. New weapon.

1.1

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Core "Condor"

CORE CONDOR - Heavy Bomber
Unit idea by: Hitman Neverlose
Unit model by: Webster
Army of level 1 units closing your base? No problem! Send few of these babies to attack. They inflict heavy damage on their targets. Condor's bombs are almost 3 times more effective than Hurricane's but reload time is a bit slower. Try it! New weapon uses ID 230.

1.0

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Core "Matcher"

CORE MATCHER - Flamethrower Hovercraft
Unit idea by: Hitman Neverlose
Something to counter the Arm "Visitor". VERY effective in small groups. Give it a try and please mail me if you are not satisfied with metal or energy cost, or you have something else in mind.
YOU NEED TA:CC TO USE THIS!

1.0

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Core "Tide" CORE TIDE - Amphibious Assault Unit
Unit idea by: Hitman Neverlose
Is Arm always rushing you with Pelicans? Or you just hate all birds? Then this is for you. A vehicle version of Pelican for Core. Almost identical stats to Pelican with same weapons and usefulness. Get it now!
YOU NEED TA:CC TO USE THIS!
1.0 DOWNLOAD
Arm Medium Metal Extractor ARM MEDIUM METAL EXTRACTOR - Medium Metal Extractor
Unit idea by: Hitman Neverlose
Need more metal? No Adv. plants yet? Extra metal in storage? All these problems are solved with this unit. Produces twice as much metal as normal Extractor and has more armor. The build time is quite high because this unit rocks when it's not safe to build Moho Mines. As an extra it puffs out smoke randomly. (That was a joke...)
1.0 DOWNLOAD
FIND OUT YOURSELF! Arm "Cruiser" ARM CRUISER - Cruiser
Unit idea by: Webster
Original model by: Webster
Unit model by: Hitman Neverlose
All you people that have been asking about the big cruiser in the gallery, here it is. Remember: I didn't use that much time on it, but as I promised before, I did it. You can send any kind of feedback on the unit. It anyway was wanted by some of you out there, so it is your job to tell what it should be like. It's for Arm because of its style, and it is much like Millenium. But don't care, it still is a bit different...
1.0 DOWNLOAD
Core "Centurion" CORE CENTURION - Bombardment ship
Unit idea by: Hitman Neverlose
Core "Centurion" is the missing part of Core Naval forces. Core never had as good bombardment ship as Arm "Millenium". Core now has access to a unit like that. The "Centurion" is now the main artillery ship in Core forces. Including 2 long range Plasma Cannons and a sonar, this ship is a danger to Arm's shore installations. Get it NOW!
1.01 DOWNLOAD
Arm "Major" ARM MAJOR - Long Range Laser Kbot
Unit idea by: Hitman Neverlose
I never thought I could make that good script for my own kbot...well you just laugh there but it really is good. The Major has a new weapon which Uses ID 243. The new laser is fast and heavy...err not an annihilator though...We don't want to give Sumo/The Can to Arm, do we?
1.01 DOWNLOAD
Arm "Paralyzer" ARM PARALYZER - Paralyzer Sub
Unit idea by: Hitman Neverlose
Well I couldn't think of a better name for it...but it anyway has a paralyzer torpedo which is good for stunning bigger ships and also a good construction halter
1.01 DOWNLOAD

Arm "Visitor"

ARM VISITOR - EMG Hovercraft
Unit idea by: Hitman Neverlose
EMG hovercraft for Arm. Sounds effective but EMG is level 1 weapon after all...but it's still good in hover battle. YOU NEED TA:CC TO USE THIS!

1.0

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Core "Smog"

CORE SMOG - Radar Jammer
Unit idea by: Hitman Neverlose
Level 1 radar jammer for Core. The Fog's counter. You like it or you don't...

1.01

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Arm "Nailer" (remake)

ARM NAILER - EMG Tower
Unit idea by: Hitman Neverlose
EMG tower built by Commander. Good for early level 1 defense.

1.21

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Core "Supporter"

CORE SUPPORTER - Gunboat
Unit idea by: Hitman Neverlose
Level 1 Gunboat for Core. Armed with 2 cannons. Good support for your fleet.  
YOU NEED TA:CC TO USE THIS!

1.0

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Arm "Decade"

ARM DECADE - Gunboat
Unit idea by: Hitman Neverlose
Level 1 Gunboat. Armed with 2 cannons. Good choice between a light Skeeter and big Crusader. Built from level 1 shipyard. Also has a small sonar.  
YOU NEED TA:CC TO USE THIS!

1.0

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Arm "Century"

ARM CENTURY - Heavy Laser Cruiser
Unit idea by: Hitman Neverlose
My first and my most beautiful looking (in my opinion) unit has just arrived. The missing part of Arm naval forces is here. A heavy laser cruiser. It's like Crusader with Sentinel laser. Core Warlord had so powerful and only good naval laser in the game, that Arm needed a similar kind of ship (without the cannons of course). Even though it looks much like Crusader it's completely made by me.

1.0

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Core "Bunker" (remake)

CORE BUNKER - Light Artillery Tower
Unit idea by: Hitman Neverlose
Light Artillery tower built only by commander. Good in small groups in the beginning of the game. Uses Hammer's weapon.

2.0

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Arm "Rocker" (remake)

ARM ROCKER - Dual Rocket Tower
Unit idea by: Hitman Neverlose
A remake of one of my best old units. Dual Rocket Launcher for Arm. Good in defending level 1 attacks. But it's good in other ways also.

2.1

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Core "Bat" (remake)

CORE BAT - Advanced Radar Plane
Unit idea by: Hitman Neverlose
(Advanced Core Vulture). Longer radar and has more armo. This unit has already reached version 3 as being one of the oldest units I've made. This version also has an AA laser to be more different from normal radar planes.

3.0

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Arm Adv. Solar Collector (remake)

ARM ADVANCED SOLAR COLLECTOR - Advanced Solar Collector
Unit idea by: Hitman Neverlose
It is exactly what it says: Advanced Solar Collector. Built by Advanced Construction units. Produces 50 energy. Third version of my very first TA unit. This version can close itself just like the normal solar collector when being attacked or put Off.

3.0

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Arm and Core Floating Radars.

ARM FLOATING RADAR - Floating Radar
CORE FLOATING RADAR - Floating Radar
Unit idea by: Hitman Neverlose
I know that there are other floating radars made by other unit groups but I myself and some of my friends donīt like them so here are my versions. Arm Floating radar is cheaper but also weaker and has a bit shorter radar. And Core version is more expensive but has longer radar and more armor. Both units are built by Construction Ship. Both radars are in one zip file.

1.01

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Core "Leader"

CORE LEADER - Assault Tank
Unit idea by: Hitman Neverlose
A vehicle version of my Core Soldier. You need to have Soldier to use this. Very effective level 1 unit. Try it, youīll like it.

2.11

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Arm "Freezer"

ARM FREEZER - Anti-UFO Paralyzer Turret
Unit idea by: Hitman Neverlose
Hate Core UFOs? Slow them down with this little baby! Freezer is Anti-UFO Paralyzer Turret. Most effective on UFOs but works on aircraft too. Give it a try! New weapon that uses ID 251. Iīm not sure about any conflicts...

1.1

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Core "Shaker"

CORE SHAKER - Assault Kbot
Unit idea by: Hitman Neverlose
Shaker is very effective unit. It is actually a mobile LLT. Shaker uses Core LLT weapon and uses the same amount of energy that LLT, so itīs better to have extra energy when attacking with these.

1.1

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Core "Soldier"

CORE SOLDIER - Medium Kbot
Unit idea by: Hitman Neverlose
A better version of Thud. Soldier fires cannon which has longer range and makes more damage than Thud. Soldier is also faster and a bit tougher than Thud. Built in Core Kbot Lab. Weapon is new and uses ID 192.

1.2

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Arm "Fog"

ARM FOG - Radar Jammer
Unit idea by: Hitman Neverlose
Level 1 radar jammer vehicle to cloak those metal extractors and other first buildings. Built in Arm Vehicle Plant.

1.2

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Arm "Janus"

ARM JANUS - Rocket Tank
Unit idea by: Hitman Neverlose
This is the result of trying to create a unit that fits in Arm level 1 units. Janus is a level 1 fast light rocket launcher. Good behind your Flashes, Stumpys, Peewees etc etc. The rocket is heavier than Samsonīs making Janus good even in attacks. Textures are mostly same as in Stumpy and Flash making Janus to look like Arm unit.

1.2

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