Advanced
Metal Extractor |
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Expensive, both when built and used,
this monster of a metal extractor hauls metal three times as effectively
as a normal extractor. Uses up a lot of energy making it a better choice
later in game.
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Air
Transport |
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Very handy on watery or mountainous
battlefield. Don't drive your forces to your destination. Carry them!
Quite slow but rather heavily armored, these are important units when
planning tactical assaults.
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Anti-Air
Missile Car |
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One of the most important units on the
battlefield. Moon Industries' only highly effective Anti-Air unit. Not as
effective as the stationary version, but in small groups, these will make
sure your forces won't be bothered by air attacks.
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Anti-Air
Missile Launcher |
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This should be one of your first defensive
structures. Just one of these will keep your base clean of early air
strikes.
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Artillery |
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When attacking through hilly areas
the normal weapons tend to miss the target due to obstacles. In these
situations, it is important to have Artilleries as backup. They're not as
effective as Assault Tanks, but fire longer distance, ballistically.
Effective at taking out small outposts and short range defensive
structures.
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Assault
Tank |
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Expensive, but very powerful tank
with a long range assault cannon. Together with battle tanks, these war
machines can easily become victorious in any kind of battle. Assault Tank
carries medium armor making it still quite vulnerable if used alone.
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Bomber
Plane |
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Strikes with a payload of 4 bombs
with powerful effect. Expensive and cumbersome, but powerful. Use these
when you're going to strike on an important target.
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Command
Vehicle - Level 1 |
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The command vehicle of Moon Industries. Heavily armored, slow
construction unit capable of constructing a wide range of structures.
However, it is the only unit able to build structures such as Radar
Tower which makes it a very valuable unit.
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Energy
Storage |
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If you like your game started with few
resources, you'll need these. General storage facilities able to hold 1000
units of energy.
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Flame
Tank |
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Relying on a primitive battle element,
fire, the Flame Tank carries twin short range flamethrowers. This unit is
a choice between a Light Tank and the Light Attack Vehicle. Short range,
high fire rate and considerable damage.
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Gatling
Gun |
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Standard early defense structure. In
small groups these can form a formidable line of defense against units
with short fire range.
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Landing
Pad |
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Quick repairs for your air units.
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Light
Attack Vehicle |
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The cheapest ground attack vehicle in
Moon Industries' arsenal. Carries a heavy machinegun and works excellently
at small scouting and harrasment missions.
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Light
Tank |
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If you go for a Swift Factory in the
beginning you'll want to build a few of these to make sure you can move
your constructors safely around. The cannon is light, but very effective
against lightly armored units.
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Mass
Driver Turret |
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Medium
range heavy defense turret. Modified version of an industrial
design. Fires rocks at high speeds.
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Medium
Tank |
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Very original design and effective
cannon make this a standard issue battle tank. Carries more fire power and
armor than the Light Tank.
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Metal
Extractor |
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Just as the name tells, it's your
everyday metal extractor. Rather expensive, but important part of your
base as long as you can't afford higher level extractors.
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Metal
Storage |
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If you like your game started with few
resources, you'll need these. General storage facilities able to hold 1000
units of metal.
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Nightmare
Bow |
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An experimental plasma cannon design
brought from Earth. Fires
liquid plasma balls that explode on impact. The fire range is extensive
and devastating.
Although the reload time is long, these easily become your main line of
defense.
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Power
Factory - Level 2 |
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Builds the main battle units. Moon
Industries relies mostly on units armed with cannons, but there's a rocket
launcher and a bombing plane on Power Factory's menu to make the arsenal
wide.
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Power
Plant |
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A small fusion reactor enhanced with
special cooling systems. Creates 100 units of energy, enough to feed even
more power-hungry structures. Heavily armored.
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Quaker |
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Still
under work. Creates local earthquakes.
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Radar
Dome |
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Moon industries has no extensive
knowledge in radars, so this bigger radar is huge and expensive. It
carries some heavy armor making it a tough target.
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Radar
Tower |
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Expensive and weak radar structure with
minimal range. Radars are not Moon Industries' area of interest, so the
technology seems to get expensive. These should be covered well,
considering the low armour it offers.
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Repair
& Secondary Construction Vehicle - Level
2 |
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Fast at repairing and reclaiming.
This unit can also build, including level 1 resource units and storages,
although these versions of the buildings take 3 times as long to build. You can call it your secondary
constructor.
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Rocket
Launcher |
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Rather lightly armored rocket
launching unit. Ideal choice for backup or hitting on defensive buildings.
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Scout
Chopper |
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Unarmed, for scouting missions only. They
work also well as decoy units drawing enemy fire while your heavier units
move in.
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Solar
Power Station |
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Efficient but weak energy producers.
Creates 20 units of energy, able to run for example 2 Metal Extractors.
Later on you'll replace these with Power Plants, but until that time
comes, remember to have enough of these to feed your energy-hungry structures.
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Spike
Trap |
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Built
by the Trap Constructor. This trap inflicts serious damage on
any wheeled vehicles and infantry. Hover units are not affected
by it, and treaded vehicles receive only minimal damage. Without
a detonator device, these can't be blown up by EMP minesweepers.
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Standard
Issue Mine |
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Built
by the Trap Constructor. This cheap mine inflicts mediocre
damage to the units that get too close. This mine is available
for every faction.
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Strike
Chopper |
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Armed with rocket pods, these units have
been proven to be excellent against lightly armored or retreating units.
They won't take much Anti-Air fire so make sure the area is clear before
you strike. Also the rockets tend to miss the target at times.
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Swift
Factory - Level 2 |
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Cheap factory that produces light and
fast units for mostly scouting and defensive operations. Builds a few
important units such as Anti-Air Missile Car and Repair Vehicle, so you
don't want to miss building this factory.
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Tech
Truck - Level 2 |
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Important part of your base. These
units can build factories and two very important structures: Nightmare Bow
and Advanced Metal Extractor.
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Trap
Constructor - Level 2 |
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Constructs
mines and traps. Fast, wheeled unit with light armor. In
addition to the construction equipment, this unit is armed with
a light machinegun.
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OPEN
FOR SUGGESTIONS! |
More
units to come! |