C&C:TA
IS CURRENTLY NOT UPDATED !
MAP NO MORE AVAILABLE - Hitman Neverlose - 07/03/2000
CNC-TA TEST
MAP
|
The CNC-TA test map 1 is no more
downloadable, it was taking too much server space to be
kept on the temporary server. If you for some odd reason want the map, email
me, and I'll see what I can do to send it to you. |
CLOSED - Hitman Neverlose - 01/30/2000
THE PROJECT
|
C&C:TA is now officially closed. For
full briefing on the situation, check the _UU_ main news. |
HALTED - Hitman Neverlose - 01/20/2000
INFO
|
The project is currently halted. For more
info, check the Unlimited Units Main news page. |
STAYIN' ALIVE - Hitman Neverlose - 01/12/2000
SITUATION
|
I must say that I really don't know where
the project is going right now. Firagon seems to be the
most active worker right now, he sent me the latest Nod
Airstrip model and the unit sounds, so for the next
update you might have new sounds and the Nod Airstrip.
I'm just too lazy working with TA that I just haven't
done anything. Nothing for the C&C:TA |
NOD AIRSTRIP
|
Like I said, Firagon sent me the model, I
textured it quickly and here's what it looks like. I took
the screenshot from a different angle to make it look
cooler. :)
|
FINALLY! - Hitman Neverlose - 01/02/2000
MILLENIUM
RELEASE
|
Yup, it's here. With new units and a
working AI, it should make you happy for another few
days, so I can start working on the Unlimited Creations
mentioned on the _UU_ main news. I must warn you though,
the AI isn't balanced to use the units, so if Nod AI
builds a Hand of Nod in the beginning, you will soon have
tens of flame throwers and chem warriors after you. It's
not a big problem to the player, but the AI just uses
most of its resources on the infantry, leaving the rest
of the game of the AI a hell. The new pack contains all
of these changes:
-Communication Center
(for both GDI and Nod) |
-Advanced Communication
Center (Without working Ion Cannon) |
-AI that actually
builds stuff. :) |
-C&C main menu
music (or humming...or whatever it should be
called) |
-Moveinfo.tdf to reduce
units going over each other in the game. (They
still do though, so I need to work with the
groundplates a bit more.) |
-Fixed weapon damages
(most due to the upcoming separate sides. The
communication centers don't have right damage
values, they might be tougher or weaker to
destroy) |
-Temporary Weapons
Factory for Nod. |
-You can now play with
either GDI (Arm) or Nod (Core). |
-Some other small
things, that I don't remember... |
|
CNC:TA
UPDATED!
|
So, go to the Units
page and download the latest CNC-TA.ZIP with all the
changes I mentioned above. |
SORRY! - Hitman Neverlose - 12/29/99
THE RELEASE
|
Sorry, but I just couldn't get the
millenium release done for today. I'm trying to get it
done tomorrow or at least during the weekend. I'm trying
to get the Ion Cannon working ya know. And since the
Airstrip is not ready yet, I have to give Nod a temporary
factory to build units. Sorry about this, I've just been
busy with other stuff... |
1 DAY TO MILLENIUM RELEASE - Hitman Neverlose - 12/29/99
UPCOMING
|
I will be updating this list of things
coming to the release that is done right before the end
of the year (in case Y2K strikes :P). These things are
100% sure to come.
-Communication Center |
-Advanced Communication
Center (With or Without Ion Cannon) |
-AI that actually
builds stuff. :) |
-C&C main menu
music (or humming...or whatever it should be
called) |
-Moveinfo.tdf to reduce
units going over each other in the game. |
-Fixed weapon damages
(most due to the upcoming separate sides) |
|
GET READY! - Hitman Neverlose - 12/18/99
FINALLY!
|
Christmas holidays are here! And we will
celebrate the christmas and the new millenium soon with
the new version of C&C:TA and it MIGHT include any or
all of the below things:
-Fixed APC. I heard
there's a new fix available somewhere! |
-Working AI. Yes! I
know how to fix it already. :) |
-Communication Centre.
As soon as Firagon gets the model done. |
-GDI and NOD as
separate sides. (=Nod will have its own MHQ) |
-Nod Airstrip (No
separate sides without it) |
-Some other new units,
maybe? |
This version will be released within the next 2 weeks,
so keep checking back. :)
|
OOPS - Hitman Neverlose - 12/14/99
MAP LINK
|
Whoops, the link to the map was invalid,
but it's fixed now. There might be some problems with the
file itself, but it SHOULD work now... |
REPORT
|
I received a report mail from Firagon and
he said that he'll send the rest of the sound files and
make the communication center models after this week,
when his school ends. I hope the christmas holidays
finally boost up the project... |
OK THEN, HERE YA GO! - Hitman Neverlose - 12/13/99
TRUTH
|
To speak the truth I've done nothing with
the C&C-TA stuff in few days, and harvester and
tibeirum have actually been quite ready for some time
now. Anyway, I decided to upload the latest CNC-TA.ZIP
with the Harvester and tiberium in it. There is also the
same test map as I used, downloadable at the Other page
so that you can actually try out reclaiming some
tiberium. Try putting Harvester on patrol over the field,
and it should slowly reclaim the tiberium, like it did in
C&C. :) The Harvester is built by the Weapons factory
for now. |
CNC:TA
UPDATED!
|
Now with the Harvester and some tiberium
crystals (7 different kinds of feature objects) Go get
the latest CNC-TA.ZIP at the Units
page. And get the first C&C-TA test map with
the new tiberium at the Other Page.
|
UNIT STATES
|
I decided to remove those unit states on
the Units page. It's hard to say what unit is beta and
what goes perfectly in future...So, no more beta or such
versions. All the units except for the Orca work almost
perfectly, so there is no sense in using extra time in
thinking the state of the unit... |
SPREADING... - Hitman Neverlose - 12/10/99
TIBERIUM
|
I have made the first versions, and a
small map with them, but not for release yet. I also have
to balance the Harvester first before I release it. I'm
trying to get both the tiberium and harvester done this
weekend, and hopefully a map with the tiberium to
actually try it out. Here's a sample of the tiberium
crystals. I'm yet to decide the look of the tiberium
strains where the refineries will be placed, but the
crystals look like this:
Yeah, the brown was a bit darker in C&C, but does
it matter that much, really? BTW, does anyone know how to
make a unit to patrol by itself and reclaim the stuff in
the area by itself? Harvesters will require that, so
there should be either a default unit option or a command
given in the game. So...anyone? Any ideas?
|
BIG SHOT
|
A full screen screenshot of all the
current units in CNC-TA. :) Click on the thumbnail below
to view the real thing:
The map is the test map I made. I might include
something like that in the pack next time I update.
|
ALIVE AND KICKING! - Hitman Neverlose - 12/07/99
HARVESTER
|
I forced myself to make the Harvester
model, and after a few hours painful work (Harvester is
not made from just simple boxes, ya know) I have the
model ready...at least so far it is ready. I will start
messing with it soon, and make the long awaited tiberium
to get some use for it. :)
|
CNC-TA BETA
REVIEW
|
I received a message from pOOPsHIP who
has made a beta review of CNC-TA. He did quite much like
I asked for in the _UU_ news a while back. Anyway, check
out the review and the few screenshots on the page. Link
is below: CNC-TA
beta review by pOOPsHIP
|
UMM... - Hitman Neverlose - 11/30/99
STILL BUSY
|
Sorry, for the lack of work on the
conversion, but it's just the fault of my shorter days.
I'm also lacking the interest now, for some odd
reason...I have some news though. The APC might be just a
little tweak away from working. I'm gonna try that later.
I might have some chances of getting the Harvester more
useful unit, by disabling the normally automatic repair
button that appears when giving the reclamater ability. I
will try to go around it with GUI files, and I'm not sure
if it's completely possible in this case, but anyway,
those are next possible units. Thanks for Ponytail for
the newstip on this. |
BEEN BUSY AGAIN...
- 11/23/99
BARRACKS
DONE
|
This was rather easy to make so I decided
to get past it and here it is. It is basically the same
as Nod's Hand of Nod but for GDI. IT builds the
Minigunner for now, but there will be new units for it in
future, such as Grenadier. Anyway, I don't have a
screenshot at this time, so just |
CNC:TA
UPDATED!
|
The Barracks is with it now, so go get it
right away! Oh, BTW, that special announcement in the
previous news doesn't mean that you MUST have another TA
installed for C&C:TA. But don't start asking me help
if you have other TA stuff in the same directory. And now
get the latest CNC-TA.ZIP at the Units
page. |
ALRIGHT I'M BACK!
- 11/19/99
2 NEW UNITS!
|
C&C:TA gets 2 new units, the Nod Chem
warrior and GDI's (also Nod's later) Mobile Headquarters.
The Chem warrior is like a boosted up flamethrower
which makes more damage to vehicles, and the same as
flamethrower, on infantry. It , however, has less speed
and 'armor' than Flamethrower infantry.
Mobile Headquarters will be the C&C:TA's commander
unit. Quite tough but slow, this unit has no weapons, but
can build structures fast and produces a little amount of
energy by itself so that it can keep up a Barracks or
something without a power plant. More info on this in the
below news, but before it, a screenshot:
|
CNC:TA
UPDATED!
|
Instead of just usual updates the
C&C:TA has new files in it. I split the
C&C-TA.ufo into two parts, the C&C-TA.ufo and
Sounds.ufo to make it easier for me, as funny as it might
sound. There are also 2 new TDF files which are placed in
the Gamedata subdirectory (See the file in the
C&C-TA.zip for instructions on how to install). The
sound.tdf file will later on have info on the sounds of
the units and for now it only has the stealth tank
cloaking sound in it. The sidedata.tdf will change the
starting unit to the GDI Mobile Headquarters for both
sides. And now to a special announcement: C&C:TA
will no longer be supported when used with other third
party units, not even with our normal TA units. You must
have another TA installed to another directory for
C&C:TA. The reason for this: Lack of Weapon and Unit
IDs, any other possible problems with using multiple
units, and the move into the Mobile Headquarters.
If you didn't understand something or just have
something to say or ask, please Mail me now,
and not later, please! Let's keep things on time here,
ok?
And now for the C&C-TA.ZIP. Go get it at the Units page!
|
'OTHER' PAGE
|
Now has a mission for the original
C&C. You can test the original units to see if they
are close enough to the C&C:TA's. You need the Covert
Operations addon to play this. |
SURPRISE! - Hitman Neverlose - 11/14/99
ADVANCED
GUARD TOWER
|
Firagon sent me the model and I decided
to finish it, now that I have some extra free
time...anyway the GDI Advanced Guard Tower is a Defensive
rocket launcher tower that is used against light units
and aircraft. Below is a screenshot of it, and it's now
in the latest CNC-TA.ZIP.
|
FLAMETHROWER
INFANTRY
|
I could've had this here 2 days ago, but
I forgot it so it's a bit late...anyway it's done now.
It's in the latest CNC-TA.ZIP and it is built from Hand
of Nod. Below is a screenshot:
|
CNC-TA.ZIP
|
Updated! Now with Advanced Guard Tower
and Flamethrower Infantry. Get it at the Units page. Following things have
also been updated:
-Minigunner's weapon
range increased |
-MLRS' model is now a
bit taller |
-Obelisk of Light's
weapon accuracy and speed increased |
-Guard Tower's weapon
accuracy and speed increased |
-Miscellaneous small
fixes |
|
BUSY... - Hitman Neverlose - 11/11/99
BUSY
|
I've been very busy lately, but within
the next 2 weeks, the project will boost up again,
hopefully. I have a lot of college exams and such right
now, and I'm working on a normal TA unit...don't know
yet, but I might give that to the Unit-making contest on
Annihilated. Haven't heard of it? Go check it out at Annihilated.com.
It's a few posts below, under the topic "Do you think you have the
skills, unit maker?" It was first planned for TA:K
but a TA one is going on all the time. For more info
check the post. |
LOTS OF STUFF!!! - Hitman Neverlose - 11/06/99
MINIGUNNER
|
Finally completed it! Now that it's done,
it'll be a lot easier to make Flamethrower and Chem
Warrior infantry, as they look quite close to the
minigunner, just with the gas tanks in their back. Anyway
the minigunner is C&C:TA's basic infantry, cheap and
useful, but when attacking heavy units, they will need
support from bazooka infantry or vehicles in bigger
battles, but they fight well against infantry and light
units and structures. Below are few screeshots of them in
action. The Minigunner infantry is built by Hand of Nod,
for now, and there's more info on it below. Naturally the
Minigunner will also be available in GDI's Barracks when
we get it done.
|
HAND OF NOD
|
It was easy to make because the model was
done before, so it only took me hour or two to finish it.
For now it'll build all C&C:TA's infantry but when we
get GDI's Barracks done, some infantry will move there.
But for now infantry is built from the Hand of Nod. Pic
below:
I haven't counted the damages that it gets from
weapons yet, but I'll do it later.
|
CNC-TA.ZIP
|
Updated! Now with Hand of Nod and
Minigunner. Get it at the Units
page. |
OTHER
|
There are some important news on our main
News page, so go check it out! |
MAMMOTH ARRIVES - Hitman Neverlose - 11/03/99
MAMMOTH TANK
|
Sorry, I've a been a bit busy lately, but
I had time to get this up and running, though it still
has some things in it that might need changing. But, just
go get the latest CNC-TA.zip with the GDI X66 Mammoth
Tank. Screenshot below:
|
CNC-TA.ZIP
|
Updated! Now with the GDI Mammoth Tank!
Get it at the Units page. |
NEWS
ARCHIVES
|
Missed some news? Go see the Old News page for last month's
news. |
|